BACK

Launch it

Launching is where most teams run into real trouble. Not because the idea is bad, but because the setup is a mess. Token splits, vesting, locks, LP, migration… everyone pretends it's simple, but if you're honest, it's stressful as hell. One wrong config and you spend weeks fixing your own launch instead of building. We felt that every time we launched something on Solana. Tools scattered everywhere, no standard for tokenomics, no way to prove you're doing things cleanly, and zero support once you hit "go." Builders are expected to figure everything out alone while traders expect perfection from day one. That's why Blank puts structure around the launch itself. Prebuilt tokenomics templates you can actually trust. Automatic locks and vesting so you don't mess up on-chain. A clean way to show traders how your supply is allocated. Clear steps instead of ten tabs open. A launch shouldn't feel like you're defusing a bomb. It should feel like the beginning of something solid.

HOW TO PLAY

  • Launch: Pull back and release (slingshot style)
  • Bounce: Hit planets to bounce and gain speed (+500 points!)
  • Collect: Grab stars for +1000 points each
  • Boost: Grab fuel canisters for an extra launch!
  • Floor bounces too! Game ends when you run out of momentum.